PinJoint3D
A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate.
PinJoint3D.swift:11class PinJoint3D
A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate. For example, a RigidBody3D
can be attached to a StaticBody3D
to create a pendulum or a seesaw.
Superclasses
class Joint3D
Abstract base class for all 3D physics joints.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
func getParam(PinJoint3D.Param
) -> Double Returns the value of the specified parameter.
func setParam(PinJoint3D.Param, value: Double
) Sets the value of the specified parameter.