PinJoint2D
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.
PinJoint2D.swift:17class PinJoint2D
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a RigidBody2D
can be attached to a StaticBody2D
to create a pendulum or a seesaw.
Superclasses
class Joint2D
Abstract base class for all 2D physics joints.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var angularLimitEnabled: Bool
If
true
, the pin maximum and minimum rotation, defined byangularLimitLower
andangularLimitUpper
are applied.var angularLimitLower: Double
The minimum rotation. Only active if
angularLimitEnabled
istrue
.var angularLimitUpper: Double
The maximum rotation. Only active if
angularLimitEnabled
istrue
.var motorEnabled: Bool
When activated, a motor turns the pin.
var motorTargetVelocity: Double
Target speed for the motor. In radians per second.
var softness: Double
The higher this value, the more the bond to the pinned partner can flex.