PhysicsServer3DRenderingServerHandler
A class used to provide _softBodyUpdateRenderingServer(body:renderingServerHandler:)
with a rendering handler for soft bodies.
class PhysicsServer3DRenderingServerHandler
Superclasses
class Object
Base class for all other classes in the engine.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
func setAabb(AABB
) Sets the bounding box for the
SoftBody3D
.func setNormal(vertexId: Int32, normal: Vector3
) Sets the normal for the
SoftBody3D
vertex at the index specified byvertexId
.func setVertex(vertexId: Int32, vertex: Vector3
) Sets the position for the
SoftBody3D
vertex at the index specified byvertexId
.
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func _setAabb(AABB
) Called by the
PhysicsServer3D
to set the bounding box for theSoftBody3D
.func _setNormal(vertexId: Int32, normal: Vector3
) Called by the
PhysicsServer3D
to set the normal for theSoftBody3D
vertex at the index specified byvertexId
.func _setVertex(vertexId: Int32, vertex: Vector3
) Called by the
PhysicsServer3D
to set the position for theSoftBody3D
vertex at the index specified byvertexId
.