PhysicsServer3DManager
A singleton for managing PhysicsServer3D
implementations.
class PhysicsServer3DManager
PhysicsServer3DManager
is the API for registering PhysicsServer3D
implementations and for setting the default implementation.
Superclasses
class Object
Base class for all other classes in the engine.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
static func registerServer(name: String, createCallback: Callable
) Register a
PhysicsServer3D
implementation by passing aname
and aCallable
that returns aPhysicsServer3D
object.static func setDefaultServer(name: String, priority: Int32
) Set the default
PhysicsServer3D
implementation to the one identified byname
, ifpriority
is greater than the priority of the current default implementation.class var godotClassName: StringName