Enumeration Casemigueldeicaza.swiftgodot 0.45.0SwiftGodot
angularDamping
The amount of rotational damping across the axes. The lower, the more damping occurs.
PhysicsServer3D.swift:278case angularDamping
Other cases
case linearLowerLimit
The minimum difference between the pivot points’ axes.
case linearUpperLimit
The maximum difference between the pivot points’ axes.
case linearLimitSoftness
A factor that gets applied to the movement across the axes. The lower, the slower the movement.
case linearRestitution
The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost.
case linearDamping
The amount of damping that happens at the linear motion across the axes.
case linearMotorTargetVelocity
The velocity that the joint’s linear motor will attempt to reach.
case linearMotorForceLimit
The maximum force that the linear motor can apply while trying to reach the target velocity.
case angularLowerLimit
The minimum rotation in negative direction to break loose and rotate around the axes.
case angularUpperLimit
The minimum rotation in positive direction to break loose and rotate around the axes.
case angularLimitSoftness
A factor that gets multiplied onto all rotations across the axes.
case angularRestitution
The amount of rotational restitution across the axes. The lower, the more restitution occurs.
case angularForceLimit
The maximum amount of force that can occur, when rotating around the axes.
case angularErp
When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
case angularMotorTargetVelocity
Target speed for the motor at the axes.
case angularMotorForceLimit
Maximum acceleration for the motor at the axes.