Instance Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
absorbent
If true
, subtracts the bounciness from the colliding object’s bounciness instead of adding it.
final var absorbent: Bool { get set }
Other members in extension
Type members
Instance members
var bounce: Double
The body’s bounciness. Values range from
0
(no bounce) to1
(full bounciness).var friction: Double
The body’s friction. Values range from
0
(frictionless) to1
(maximum friction).var rough: Bool
If
true
, the physics engine will use the friction of the object marked as “rough” when two objects collide. Iffalse
, the physics engine will use the lowest friction of all colliding objects instead. Iftrue
for both colliding objects, the physics engine will use the highest friction.