absorbent

    If true, subtracts the bounciness from the colliding object’s bounciness instead of adding it.

    PhysicsMaterial.swift:53
    final var absorbent: Bool { get set }

    Other members in extension

    Type members

    Instance members

    • var bounce: Double

      The body’s bounciness. Values range from 0 (no bounce) to 1 (full bounciness).

    • var friction: Double

      The body’s friction. Values range from 0 (frictionless) to 1 (maximum friction).

    • var rough: Bool

      If true, the physics engine will use the friction of the object marked as “rough” when two objects collide. If false, the physics engine will use the lowest friction of all colliding objects instead. If true for both colliding objects, the physics engine will use the highest friction.