PhysicsBody3D

    Abstract base class for 3D game objects affected by physics.

    PhysicsBody3D.swift:14
    class PhysicsBody3D

    PhysicsBody3D is an abstract base class for 3D game objects affected by physics. All 3D physics bodies inherit from it.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    Subclasses

    • class CharacterBody3D

      A 3D physics body specialized for characters moved by script.

    • class PhysicalBone3D

      A physics body used to make bones in a Skeleton3D react to physics.

    • class RigidBody3D

      A 3D physics body that is moved by a physics simulation.

    • class StaticBody3D

      A 3D physics body that can’t be moved by external forces. When moved manually, it doesn’t affect other bodies in its path.