jointRotation

    Sets the joint’s rotation in radians.

    PhysicalBone3D.swift:85
    final var jointRotation: Vector3 { get set }

    Other members in extension

    Types

    Type members

    Instance members

    Show implementation details (1)

    Hide implementation details

    • func _integrateForces(state: PhysicsDirectBodyState3D?)

      Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but the customIntegrator property allows you to disable the default behavior and do fully custom force integration for a body.