PhysicalBone3D

    A physics body used to make bones in a Skeleton3D react to physics.

    PhysicalBone3D.swift:20
    class PhysicalBone3D

    The PhysicalBone3D node is a physics body that can be used to make bones in a Skeleton3D react to physics.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Types

    Type members

    Instance members

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    • func _integrateForces(state: PhysicsDirectBodyState3D?)

      Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it is called before the standard force integration, but the customIntegrator property allows you to disable the standard force integration and do fully custom force integration for a body.