useModelFront

    If true, the node moves on the travel path with orienting the +Z axis as forward. See also Vector3.FORWARD and Vector3.MODEL_FRONT.

    PathFollow3D.swift:105
    final var useModelFront: Bool { get set }

    Other members in extension

    Types

    Type members

    Instance members

    • var cubicInterp: Bool

      If true, the position between two cached points is interpolated cubically, and linearly otherwise.

    • var hOffset: Double

      The node’s offset along the curve.

    • var loop: Bool

      If true, any offset outside the path’s length will wrap around, instead of stopping at the ends. Use it for cyclic paths.

    • var progress: Double

      The distance from the first vertex, measured in 3D units along the path. Changing this value sets this node’s position to a point within the path.

    • var progressRatio: Double

      The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the progress within the path, as the progress supplied is multiplied internally by the path’s length.

    • var rotationMode: PathFollow3D.RotationMode

      Allows or forbids rotation on one or more axes, depending on the RotationMode constants being used.

    • var tiltEnabled: Bool

      If true, the tilt property of Curve3D takes effect.

    • var vOffset: Double

      The node’s offset perpendicular to the curve.