Path3D
Contains a Curve3D
path for PathFollow3D
nodes to follow.
class Path3D
Can have PathFollow3D
child nodes moving along the Curve3D
. See PathFollow3D
for more information on the usage.
Note that the path is considered as relative to the moved nodes (children of PathFollow3D
). As such, the curve should usually start with a zero vector (0, 0, 0)
.
This object emits the following signals:
Superclasses
class Node3D
Most basic 3D game object, parent of all 3D-related nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var curve: Curve3D?
A
Curve3D
describing the path.var curveChanged: SimpleSignal
Emitted when the
curve
changes.