PanoramaSkyMaterial
A material that provides a special texture to a Sky
, usually an HDR panorama.
class PanoramaSkyMaterial
A resource referenced in a Sky
that is used to draw a background. PanoramaSkyMaterial
functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap
.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr
) and OpenEXR (.exr
) image formats for this purpose.
You can use this tool to convert a cubemap to an equirectangular sky map.
Superclasses
class Material
Virtual base class for applying visual properties to an object, such as color and roughness.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var filter: Bool
A boolean value to determine if the background texture should be filtered or not.
var panorama: Texture2D?
Texture2D
to be applied to thePanoramaSkyMaterial
.