getHandJointAngularVelocity(hand:joint:)

    If handtracking is enabled, returns the angular velocity of a joint (joint) of a hand (hand) as provided by OpenXR. This is relative to XROrigin3D!

    OpenXRInterface.swift:845
    final func getHandJointAngularVelocity(hand: OpenXRInterface.Hand, joint: OpenXRInterface.HandJoints) -> Vector3

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