Open Class Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
godotClassName
OpenXRHand.swift:12override class var godotClassName: StringName { get }
Overrides
Other members in extension
Types
Instance members
var hand: OpenXRHand.Hands
Specifies whether this node tracks the left or right hand of the player.
var handSkeleton: NodePath
Set a
Skeleton3D
node for which the pose positions will be updated.var motionRange: OpenXRHand.MotionRange
Set the motion range (if supported) limiting the hand motion.