OfflineMultiplayerPeer
A MultiplayerPeer
which is always connected and acts as a server.
class OfflineMultiplayerPeer
This is the default multiplayerPeer
for the multiplayer
. It mimics the behavior of a server with no peers connected.
This means that the SceneTree
will act as the multiplayer authority by default. Calls to isServer
will return true
, and calls to getUniqueId
will return MultiplayerPeer
targetPeerServer````.
Superclasses
class MultiplayerPeer
Abstract class for specialized
PacketPeer
s used by theMultiplayerAPI
.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.