OccluderPolygon2D
Defines a 2D polygon for LightOccluder2D.
OccluderPolygon2D.swift:11class OccluderPolygon2D
Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D
.
Superclasses
class Resource
Base class for serializable objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
var closed: Bool
If
true
, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline’s direction.var cullMode: OccluderPolygon2D.CullMode
The culling mode to use.
var polygon: PackedVector2Array
A
Vector2
array with the index for polygon’s vertices positions.