Occluder3D
Occluder shape resource for use with occlusion culling in OccluderInstance3D
.
class Occluder3D
Occluder3D
stores an occluder shape that can be used by the engine’s occlusion culling system.
See OccluderInstance3D
’s documentation for instructions on setting up occlusion culling.
Superclasses
class Resource
Base class for serializable objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
func getIndices(
) -> PackedInt32Array Returns the occluder shape’s vertex indices.
func getVertices(
) -> PackedVector3Array Returns the occluder shape’s vertex positions.
Subclasses
class ArrayOccluder3D
3D polygon shape for use with occlusion culling in
OccluderInstance3D
.class BoxOccluder3D
Cuboid shape for use with occlusion culling in
OccluderInstance3D
.class PolygonOccluder3D
Flat 2D polygon shape for use with occlusion culling in
OccluderInstance3D
.class QuadOccluder3D
Flat plane shape for use with occlusion culling in
OccluderInstance3D
.class SphereOccluder3D
Spherical shape for use with occlusion culling in
OccluderInstance3D
.