Instance Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
normalize
If true
, the noise image coming from the noise generator is normalized to the range 0.0
to 1.0
.
final var normalize: Bool { get set }
Turning normalization off can affect the contrast and allows you to generate non repeating tileable noise textures.
Other members in extension
Type members
Instance members
var colorRamp: Gradient?
A
Gradient
which is used to map the luminance of each pixel to a color value.var depth: Int32
Depth of the generated texture (in pixels).
var height: Int32
Height of the generated texture (in pixels).
var invert: Bool
If
true
, inverts the noise texture. White becomes black, black becomes white.var noise: Noise?
The instance of the
Noise
object.var seamless: Bool
If
true
, a seamless texture is requested from theNoise
resource.var seamlessBlendSkirt: Double
Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See
Noise
for further details.var width: Int32
Width of the generated texture (in pixels).