godotClassName

    NoiseTexture3D.swift:15
    override class var godotClassName: StringName { get }

    Overrides

    Other members in extension

    Instance members

    • var colorRamp: Gradient?

      A Gradient which is used to map the luminance of each pixel to a color value.

    • var depth: Int32

      Depth of the generated texture (in pixels).

    • var height: Int32

      Height of the generated texture (in pixels).

    • var invert: Bool

      If true, inverts the noise texture. White becomes black, black becomes white.

    • var noise: Noise?

      The instance of the Noise object.

    • var normalize: Bool

      If true, the noise image coming from the noise generator is normalized to the range 0.0 to 1.0.

    • var seamless: Bool

      If true, a seamless texture is requested from the Noise resource.

    • var seamlessBlendSkirt: Double

      Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See Noise for further details.

    • var width: Int32

      Width of the generated texture (in pixels).