RotationEditMode

    Node3D.swift:25
    enum RotationEditMode

    Cases

    • case euler

      The rotation is edited using Vector3 Euler angles.

    • case quaternion

      The rotation is edited using a Quaternion.

    • case basis

      The rotation is edited using a Basis. In this mode, scale can’t be edited separately.

    Other members in extension

    View members

    Hide members

    This section is hidden by default because it contains too many (60) members.

    Type members

    Instance members

    Citizens in SwiftGodot

    Conformances

    Type members

    Instance members

    Type features

    Instance features