ProcessMode

    Node.swift:49
    enum ProcessMode

    Cases

    • case inherit

      Inherits process mode from the node’s parent. For the root node, it is equivalent to .pausable. Default.

    • case pausable

      Stops processing when the SceneTree is paused (process when unpaused). This is the inverse of .whenPaused.

    • case whenPaused

      Only process when the SceneTree is paused (don’t process when unpaused). This is the inverse of .pausable.

    • case always

      Always process. Continue processing always, ignoring the SceneTree’s paused property. This is the inverse of .disabled.

    • case disabled

      Never process. Completely disables processing, ignoring the SceneTree’s paused property. This is the inverse of .always.

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