NavigationRegion2D
A traversable 2D region that NavigationAgent2D
s can use for pathfinding.
class NavigationRegion2D
A traversable 2D region based on a NavigationPolygon
that NavigationAgent2D
s can use for pathfinding.
Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using mapSetEdgeConnectionMargin(map:margin:)
.
The pathfinding cost of entering a region from another region can be controlled with the enterCost
value.
The pathfinding cost of traveling distances inside this region can be controlled with the travelCost
multiplier.
This object emits the following signals:
Superclasses
class Node2D
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.