NavigationRegion2D

    A traversable 2D region that NavigationAgent2Ds can use for pathfinding.

    NavigationRegion2D.swift:36
    class NavigationRegion2D

    A traversable 2D region based on a NavigationPolygon that NavigationAgent2Ds can use for pathfinding.

    Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using mapSetEdgeConnectionMargin(map:margin:).

    The pathfinding cost of entering a region from another region can be controlled with the enterCost value.

    The pathfinding cost of traveling distances inside this region can be controlled with the travelCost multiplier.

    This object emits the following signals:

    Superclasses

    • class Node2D

      A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members