Enumeration Casemigueldeicaza.swiftgodot 0.45.0SwiftGodot
max
Represents the size of the SamplePartitionType
enum.
case max
Represents the size of the SamplePartitionType
enum.
case max
s10SwiftGodot14NavigationMeshC19SamplePartitionTypeO3maxyA2EmF
What are these?
FNV24: [2TA1W]
case watershed
Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.
case monotone
Monotone partitioning. Use this if you want fast navigation mesh generation.
case layers
Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.
import SwiftGodot
Framework to write Godot Game Extensions using the Swift Programming Language.
enum SamplePartitionType
class NavigationMesh
A navigation mesh that defines traversable areas and obstacles.
case watershed
Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.
case monotone
Monotone partitioning. Use this if you want fast navigation mesh generation.
case layers
Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.