Instance Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
cellSize
The cell size used to rasterize the navigation mesh vertices on the XZ plane. Must match with the cell size on the navigation map.
NavigationMesh.swift:160final var cellSize: Double { get set }
Other members in extension
Types
Type members
Instance members
var agentHeight: Double
The minimum floor to ceiling height that will still allow the floor area to be considered walkable.
var agentMaxClimb: Double
The minimum ledge height that is considered to still be traversable.
var agentMaxSlope: Double
The maximum slope that is considered walkable, in degrees.
var agentRadius: Double
The distance to erode/shrink the walkable area of the heightfield away from obstructions.
var cellHeight: Double
The cell height used to rasterize the navigation mesh vertices on the Y axis. Must match with the cell height on the navigation map.
var detailSampleDistance: Double
The sampling distance to use when generating the detail mesh, in cell unit.
var detailSampleMaxError: Double
The maximum distance the detail mesh surface should deviate from heightfield, in cell unit.
var edgeMaxError: Double
The maximum distance a simplified contour’s border edges should deviate the original raw contour.
var edgeMaxLength: Double
The maximum allowed length for contour edges along the border of the mesh. A value of
0.0
disables this feature.var filterBakingAabb: AABB
If the baking
AABB
has a volume the navigation mesh baking will be restricted to its enclosing area.var filterBakingAabbOffset: Vector3
The position offset applied to the
filterBakingAabb
AABB
.var filterLedgeSpans: Bool
If
true
, marks spans that are ledges as non-walkable.var filterLowHangingObstacles: Bool
If
true
, marks non-walkable spans as walkable if their maximum is withinagentMaxClimb
of a walkable neighbor.var filterWalkableLowHeightSpans: Bool
If
true
, marks walkable spans as not walkable if the clearance above the span is less thanagentHeight
.var geometryCollisionMask: UInt32
The physics layers to scan for static colliders.
var geometryParsedGeometryType: NavigationMesh.ParsedGeometryType
Determines which type of nodes will be parsed as geometry. See
ParsedGeometryType
for possible values.var geometrySourceGeometryMode: NavigationMesh.SourceGeometryMode
The source of the geometry used when baking. See
SourceGeometryMode
for possible values.var geometrySourceGroupName: StringName
The name of the group to scan for geometry.
var regionMergeSize: Double
Any regions with a size smaller than this will be merged with larger regions if possible.
var regionMinSize: Double
The minimum size of a region for it to be created.
var samplePartitionType: NavigationMesh.SamplePartitionType
Partitioning algorithm for creating the navigation mesh polys. See
SamplePartitionType
for possible values.var vertices: PackedVector3Array
var verticesPerPolygon: Double
The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process.
func addPolygon(PackedInt32Array
) Adds a polygon using the indices of the vertices you get when calling
getVertices()
.func clear(
) Clears the internal arrays for vertices and polygon indices.
func clearPolygons(
) Clears the array of polygons, but it doesn’t clear the array of vertices.
func createFromMesh(Mesh?
) Initializes the navigation mesh by setting the vertices and indices according to a
Mesh
.func getCollisionMaskValue(layerNumber: Int32
) -> Bool Returns whether or not the specified layer of the
geometryCollisionMask
is enabled, given alayerNumber
between 1 and 32.func getPolygon(idx: Int32
) -> PackedInt32Array Returns a
PackedInt32Array
containing the indices of the vertices of a created polygon.func getPolygonCount(
) -> Int32 Returns the number of polygons in the navigation mesh.
func setCollisionMaskValue(layerNumber: Int32, value: Bool
) Based on
value
, enables or disables the specified layer in thegeometryCollisionMask
, given alayerNumber
between 1 and 32.