MultiplayerSynchronizer

    Synchronizes properties from the multiplayer authority to the remote peers.

    MultiplayerSynchronizer.swift:33
    class MultiplayerSynchronizer

    By default, MultiplayerSynchronizer synchronizes configured properties to all peers.

    Visibility can be handled directly with setVisibilityFor(peer:visible:) or as-needed with addVisibilityFilter(_:) and updateVisibility(forPeer:).

    MultiplayerSpawners will handle nodes according to visibility of synchronizers as long as the node at rootPath was spawned by one.

    Internally, MultiplayerSynchronizer uses objectConfigurationAdd(object:configuration:) to notify synchronization start passing the Node at rootPath as the object and itself as the configuration, and uses objectConfigurationRemove(object:configuration:) to notify synchronization end in a similar way.

    This object emits the following signals:

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    Citizens in SwiftGodot

    Conformances

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