MultiplayerSpawner

    Automatically replicates spawnable nodes from the authority to other multiplayer peers.

    MultiplayerSpawner.swift:22
    class MultiplayerSpawner

    Spawnable scenes can be configured in the editor or through code (see addSpawnableScene(path:)).

    Also supports custom node spawns through spawn(data:), calling spawnFunction on all peers.

    Internally, MultiplayerSpawner uses objectConfigurationAdd(object:configuration:) to notify spawns passing the spawned node as the object and itself as the configuration, and objectConfigurationRemove(object:configuration:) to notify despawns in a similar way.

    This object emits the following signals:

    Superclasses

    Citizens in SwiftGodot

    Conformances

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      A type with a customized textual representation.

    • protocol Equatable

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    • protocol VariantStorable

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    Types

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    Instance members