MultiplayerAPIExtension

    Base class used for extending the MultiplayerAPI.

    MultiplayerAPIExtension.swift:24
    class MultiplayerAPIExtension

    This class can be used to augment or replace the default MultiplayerAPI implementation via script or extensions.

    The following example augment the default implementation (SceneMultiplayer) by logging every RPC being made, and every object being configured for replication.

    Then in your main scene or in an autoload call setMultiplayer(_:rootPath:) to start using your custom MultiplayerAPI:

    Native extensions can alternatively use the setDefaultInterface(interfaceName:) method during initialization to configure themselves as the default implementation.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

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    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

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