objectConfigurationAdd(object:configuration:)

    Notifies the MultiplayerAPI of a new configuration for the given object. This method is used internally by SceneTree to configure the root path for this MultiplayerAPI (passing null and a valid NodePath as configuration). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. SceneMultiplayer) for details on how they use it.

    MultiplayerAPI.swift:271
    final func objectConfigurationAdd(object: Object?, configuration: Variant) -> GodotError

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