MultiMeshInstance3D
Node that instances a MultiMesh
.
class MultiMeshInstance3D
MultiMeshInstance3D
is a specialized node to instance GeometryInstance3D
s based on a MultiMesh
resource.
This is useful to optimize the rendering of a high number of instances of a given mesh (for example trees in a forest or grass strands).
Superclasses
class GeometryInstance3D
Base node for geometry-based visual instances.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var multimesh: MultiMesh?
The
MultiMesh
resource that will be used and shared among all instances of theMultiMeshInstance3D
.