MultiMeshInstance2D
Node that instances a MultiMesh
in 2D.
class MultiMeshInstance2D
MultiMeshInstance2D
is a specialized node to instance a MultiMesh
resource in 2D.
Usage is the same as MultiMeshInstance3D
.
This object emits the following signals:
Superclasses
class Node2D
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var multimesh: MultiMesh?
The
MultiMesh
that will be drawn by theMultiMeshInstance2D
.var texture: Texture2D?
The
Texture2D
that will be used if using the defaultCanvasItemMaterial
. Can be accessed asTEXTURE
in CanvasItem shader.var textureChanged: SimpleSignal
Emitted when the
texture
is changed.