MeshDataTool

    Helper tool to access and edit Mesh data.

    MeshDataTool.swift:20
    class MeshDataTool

    MeshDataTool provides access to individual vertices in a Mesh. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges.

    To use MeshDataTool, load a mesh with createFromSurface(mesh:surface:). When you are finished editing the data commit the data to a mesh with commitToSurface(mesh:compressionFlags:).

    Below is an example of how MeshDataTool may be used.

    See also ArrayMesh, ImmediateMesh and SurfaceTool for procedural geometry generation.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members