LightmapProbe

    Represents a single manually placed probe for dynamic object lighting with LightmapGI.

    LightmapProbe.swift:14
    class LightmapProbe

    LightmapProbe represents the position of a single manually placed probe for dynamic object lighting with LightmapGI.

    Typically, LightmapGI probes are placed automatically by setting generateProbesSubdiv to a value other than disabled. By creating LightmapProbe nodes before baking lightmaps, you can add more probes in specific areas for greater detail, or disable automatic generation and rely only on manually placed probes instead.

    Superclasses

    • class Node3D

      Most basic 3D game object, parent of all 3D-related nodes.

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members