cantCreateImage

    Lightmap baking failed as the resulting image couldn’t be saved or imported by Godot after it was saved.

    LightmapGI.swift:87
    case cantCreateImage

    Other cases

    • case ok

      Lightmap baking was successful.

    • case noSceneRoot

      Lightmap baking failed because the root node for the edited scene could not be accessed.

    • case foreignData

      Lightmap baking failed as the lightmap data resource is embedded in a foreign resource.

    • case noLightmapper

      Lightmap baking failed as there is no lightmapper available in this Godot build.

    • case noSavePath

      Lightmap baking failed as the LightmapGIData save path isn’t configured in the resource.

    • case noMeshes

      Lightmap baking failed as there are no meshes whose giMode is ``GeometryInstance3D/GIMode/`static``` and with valid UV2 mapping in the current scene. You may need to select 3D scenes in the Import dock and change their global illumination mode accordingly.

    • case meshesInvalid

      Lightmap baking failed as the lightmapper failed to analyze some of the meshes marked as static for baking.

    • case userAborted

      The user aborted the lightmap baking operation (typically by clicking the Cancel button in the progress dialog).

    • case textureSizeTooSmall

      Lightmap baking failed as the maximum texture size is too small to fit some of the meshes marked for baking.