KinematicCollision3D

    Holds collision data from the movement of a PhysicsBody3D.

    KinematicCollision3D.swift:14
    class KinematicCollision3D

    Holds collision data from the movement of a PhysicsBody3D, usually from moveAndCollide(motion:testOnly:safeMargin:recoveryAsCollision:maxCollisions:). When a PhysicsBody3D is moved, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision3D object is returned.

    The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

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    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members