Joint2D

    Abstract base class for all 2D physics joints.

    Joint2D.swift:11
    class Joint2D

    Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies and apply a constraint.

    Superclasses

    • class Node2D

      A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    Subclasses

    • class DampedSpringJoint2D

      A physics joint that connects two 2D physics bodies with a spring-like force.

    • class GrooveJoint2D

      A physics joint that restricts the movement of two 2D physics bodies to a fixed axis.

    • class PinJoint2D

      A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.