InputEventShortcut
Represents a triggered keyboard Shortcut
.
class InputEventShortcut
InputEventShortcut is a special event that can be received in _unhandledKeyInput(event:)
. It is typically sent by the editor’s Command Palette to trigger actions, but can also be sent manually using pushInput(event:inLocalCoords:)
.
Superclasses
class InputEvent
Abstract base class for input events.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var shortcut: Shortcut?
The
Shortcut
represented by this event. ItsmatchesEvent(_:)
method will always returntrue
for this event.