InputEventScreenTouch
Represents a screen touch event.
InputEventScreenTouch.swift:17class InputEventScreenTouch
Stores information about multi-touch press/release input events. Supports touch press, touch release and index
for multi-touch count and order.
Superclasses
class InputEventFromWindow
Abstract base class for
Viewport
-based input events.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var canceled: Bool
If
true
, the touch event has been canceled.var doubleTap: Bool
If
true
, the touch’s state is a double tap.var index: Int32
The touch index in the case of a multi-touch event. One index = one finger.
var position: Vector2
The touch position in the viewport the node is in, using the coordinate system of this viewport.
var pressed: Bool
If
true
, the touch’s state is pressed. Iffalse
, the touch’s state is released.