InputEventPanGesture
Represents a panning touch gesture.
InputEventPanGesture.swift:14class InputEventPanGesture
Stores information about pan gestures. A pan gesture is performed when the user swipes the touch screen with two fingers. It’s typically used for panning/scrolling.
Superclasses
class InputEventGesture
Abstract base class for touch gestures.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var delta: Vector2
Panning amount since last pan event.