InputEventJoypadMotion
Represents axis motions (such as joystick or analog triggers) from a gamepad.
InputEventJoypadMotion.swift:17class InputEventJoypadMotion
Stores information about joystick motions. One InputEventJoypadMotion
represents one axis at a time. For gamepad buttons, see InputEventJoypadButton
.
Superclasses
class InputEvent
Abstract base class for input events.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var axis: JoyAxis
Axis identifier. Use one of the
JoyAxis
axis constants.var axisValue: Double
Current position of the joystick on the given axis. The value ranges from
-1.0
to1.0
. A value of0
means the axis is in its resting position.