InputEventJoypadButton
Represents a gamepad button being pressed or released.
InputEventJoypadButton.swift:17class InputEventJoypadButton
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see InputEventJoypadMotion
.
Superclasses
class InputEvent
Abstract base class for input events.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var pressed: Bool
If
true
, the button’s state is pressed. Iffalse
, the button’s state is released.var pressure: Double