InputEventGesture
Abstract base class for touch gestures.
InputEventGesture.swift:11class InputEventGesture
InputEventGestures are sent when a user performs a supported gesture on a touch screen. Gestures can’t be emulated using mouse, because they typically require multi-touch.
Superclasses
class InputEventWithModifiers
Abstract base class for input events affected by modifier keys like [kbd]Shift[/kbd] and [kbd]Alt[/kbd].
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var position: Vector2
The local gesture position relative to the
Viewport
. If used in_guiInput(event:)
, the position is relative to the currentControl
that received this gesture.
Subclasses
class InputEventMagnifyGesture
Represents a magnifying touch gesture.
class InputEventPanGesture
Represents a panning touch gesture.