InputEventGesture

    Abstract base class for touch gestures.

    InputEventGesture.swift:11
    class InputEventGesture

    InputEventGestures are sent when a user performs a supported gesture on a touch screen. Gestures can’t be emulated using mouse, because they typically require multi-touch.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    • var position: Vector2

      The local gesture position relative to the Viewport. If used in _guiInput(event:), the position is relative to the current Control that received this gesture.

    Subclasses