InputEventFromWindow
Abstract base class for Viewport
-based input events.
class InputEventFromWindow
InputEventFromWindow represents events specifically received by windows. This includes mouse events, keyboard events in focused windows or touch screen actions.
Superclasses
class InputEvent
Abstract base class for input events.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var windowId: Int
The ID of a
Window
that received this event.
Subclasses
class InputEventScreenDrag
Represents a screen drag event.
class InputEventScreenTouch
Represents a screen touch event.
class InputEventWithModifiers
Abstract base class for input events affected by modifier keys like [kbd]Shift[/kbd] and [kbd]Alt[/kbd].