InputEventAction
An input event type for actions.
InputEventAction.swift:14class InputEventAction
Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the Input Map tab in Project > Project Settings, or with the InputMap
class.
Superclasses
class InputEvent
Abstract base class for input events.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var action: StringName
The action’s name. Actions are accessed via this
String
.var pressed: Bool
If
true
, the action’s state is pressed. Iffalse
, the action’s state is released.var strength: Double
The action’s strength between 0 and 1. This value is considered as equal to 0 if pressed is
false
. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.