ImageTexture3D
Texture with 3 dimensions.
ImageTexture3D.swift:14class ImageTexture3D
ImageTexture3D
is a 3-dimensional ImageTexture
that has a width, height, and depth. See also ImageTextureLayered
.
3D textures are typically used to store density maps for FogMaterial
, color correction LUTs for Environment
, vector fields for GPUParticlesAttractorVectorField3D
and collision maps for GPUParticlesCollisionSDF3D
. 3D textures can also be used in custom shaders.
Superclasses
class Texture3D
Base class for 3-dimensionnal textures.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
func create(format: Image.Format, width: Int32, height: Int32, depth: Int32, useMipmaps: Bool, data: ObjectCollection<Image>
) -> GodotError Creates the
ImageTexture3D
with specifiedwidth
,height
, anddepth
. SeeImage.Format
forformat
options. IfuseMipmaps
istrue
, then generate mipmaps for theImageTexture3D
.func update(data: ObjectCollection<Image>
) Replaces the texture’s existing data with the layers specified in
data
. The size ofdata
must match the parameters that were used forcreate(format:width:height:depth:useMipmaps:data:)
. In other words, the texture cannot be resized or have its format changed by callingupdate(data:)
.