HingeJoint3D
A physics joint that restricts the rotation of a 3D physics body around an axis relative to another physics body.
HingeJoint3D.swift:11class HingeJoint3D
A physics joint that restricts the rotation of a 3D physics body around an axis relative to another physics body. For example, Body A can be a StaticBody3D
representing a door hinge that a RigidBody3D
rotates around.
Superclasses
class Joint3D
Abstract base class for all 3D physics joints.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
func getFlag(HingeJoint3D.Flag
) -> Bool Returns the value of the specified flag.
func getParam(HingeJoint3D.Param
) -> Double Returns the value of the specified parameter.
func setFlag(HingeJoint3D.Flag, enabled: Bool
) If
true
, enables the specified flag.func setParam(HingeJoint3D.Param, value: Double
) Sets the value of the specified parameter.