GradientTexture1D
A 1D texture that uses colors obtained from a Gradient
.
class GradientTexture1D
A 1D texture that obtains colors from a Gradient
to fill the texture data. The texture is filled by sampling the gradient for each pixel. Therefore, the texture does not necessarily represent an exact copy of the gradient, as it may miss some colors if there are not enough pixels. See also GradientTexture2D
, CurveTexture
and CurveXYZTexture
.
Superclasses
class Texture2D
Texture for 2D and 3D.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var gradient: Gradient?
The
Gradient
used to fill the texture.var useHdr: Bool
If
true
, the generated texture will support high dynamic range (rgbaf
format). This allows for glow effects to work ifglowEnabled
istrue
. Iffalse
, the generated texture will use low dynamic range; overbright colors will be clamped (rgba8
format).var width: Int32
The number of color samples that will be obtained from the
Gradient
.