GradientTexture1D

    A 1D texture that uses colors obtained from a Gradient.

    GradientTexture1D.swift:17
    class GradientTexture1D

    A 1D texture that obtains colors from a Gradient to fill the texture data. The texture is filled by sampling the gradient for each pixel. Therefore, the texture does not necessarily represent an exact copy of the gradient, as it may miss some colors if there are not enough pixels. See also GradientTexture2D, CurveTexture and CurveXYZTexture.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    • var gradient: Gradient?

      The Gradient used to fill the texture.

    • var useHdr: Bool

      If true, the generated texture will support high dynamic range (rgbaf format). This allows for glow effects to work if glowEnabled is true. If false, the generated texture will use low dynamic range; overbright colors will be clamped (rgba8 format).

    • var width: Int32

      The number of color samples that will be obtained from the Gradient.