GPUParticlesCollisionSphere3D
A sphere-shaped 3D particle collision shape affecting GPUParticles3D
nodes.
class GPUParticlesCollisionSphere3D
A sphere-shaped 3D particle collision shape affecting GPUParticles3D
nodes.
Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is not supported.
Superclasses
class GPUParticlesCollision3D
Abstract base class for 3D particle collision shapes affecting
GPUParticles3D
nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var radius: Double
The collision sphere’s radius in 3D units.