GPUParticlesCollisionSDF3D

    A baked signed distance field 3D particle collision shape affecting GPUParticles3D nodes.

    GPUParticlesCollisionSDF3D.swift:22
    class GPUParticlesCollisionSDF3D

    A baked signed distance field 3D particle collision shape affecting GPUParticles3D nodes.

    Signed distance fields (SDF) allow for efficiently representing approximate collision shapes for convex and concave objects of any shape. This is more flexible than GPUParticlesCollisionHeightField3D, but it requires a baking step.

    Baking: The signed distance field texture can be baked by selecting the GPUParticlesCollisionSDF3D node in the editor, then clicking Bake SDF at the top of the 3D viewport. Any visible MeshInstance3Ds within the size will be taken into account for baking, regardless of their giMode.

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    Citizens in SwiftGodot

    Conformances

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