GPUParticlesAttractorVectorField3D
A box-shaped attractor with varying directions and strengths defined in it that influences particles from GPUParticles3D
nodes.
class GPUParticlesAttractorVectorField3D
A box-shaped attractor with varying directions and strengths defined in it that influences particles from GPUParticles3D
nodes.
Unlike GPUParticlesAttractorBox3D
, GPUParticlesAttractorVectorField3D
uses a texture
to affect attraction strength within the box. This can be used to create complex attraction scenarios where particles travel in different directions depending on their location. This can be useful for weather effects such as sandstorms.
Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
Superclasses
class GPUParticlesAttractor3D
Abstract base class for 3D particle attractors.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var size: Vector3
The size of the vector field box in 3D units.
var texture: Texture3D?
The 3D texture to be used. Values are linearly interpolated between the texture’s pixels.