GLTFTextureSampler
Represents a GLTF texture sampler
GLTFTextureSampler.swift:11class GLTFTextureSampler
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture’s base image, when rendering the texture on an object.
Superclasses
class Resource
Base class for serializable objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var magFilter: Int32
Texture’s magnification filter, used when texture appears larger on screen than the source image.
var minFilter: Int32
Texture’s minification filter, used when the texture appears smaller on screen than the source image.
var wrapS: Int32
Wrapping mode to use for S-axis (horizontal) texture coordinates.
var wrapT: Int32
Wrapping mode to use for T-axis (vertical) texture coordinates.