GLTFTextureSampler

    Represents a GLTF texture sampler

    GLTFTextureSampler.swift:11
    class GLTFTextureSampler

    Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture’s base image, when rendering the texture on an object.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    • var magFilter: Int32

      Texture’s magnification filter, used when texture appears larger on screen than the source image.

    • var minFilter: Int32

      Texture’s minification filter, used when the texture appears smaller on screen than the source image.

    • var wrapS: Int32

      Wrapping mode to use for S-axis (horizontal) texture coordinates.

    • var wrapT: Int32

      Wrapping mode to use for T-axis (vertical) texture coordinates.